An ecosystem that can operate without player involvement, a living and breathing world.
Developed in Unity | C#
BSc Games Dev - Year 3
A Simulation of Weapon System used to intercept missiles and other projectiles, mimicking systems compared to the real world.
A Firefighter and Gardener work together to tackle a challenging wild fire spread.
Developed in Unreal Engine 4 | Blueprint & C++
BSc Games Dev - Year 2
Study into the forms of Grappling Hooks in games, why they are fun and appear in many titles today. The Unspoken Hero of Video Games Movement.
The Unspoken Hero of Video Games
Developed in Unreal Engine 4 | Blueprint
A collection of my more earlier projects and development, showcase of my exploration in the basics of Games Development.
Developed in Phaser3 | JavaScript
BSc Games Dev - Year 1
More projects are being documented or are still incomplete