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Daniel Fowke

Daniel Fowke
About
Portfolio
Contact

IN_DEVELOPMENT

Portfolio

Coursework, Studies and Virtual Projects. Over the last few years, my progress and personal developments as a BSc Games Development Graduate.

About Me Portfolio Contact

Projects

An ecosystem that can operate without player involvement, a living and breathing world.

Eco System Simulation

Developed in Unity | C#

BSc Games Dev - Year 3

A Simulation of Weapon System used to intercept missiles and other projectiles, mimicking systems compared to the real world.

Close-in Weapon System (CIWS)

Developed in Unity | C#

BSc Games Dev - Year 3

A Firefighter and Gardener work together to tackle a challenging wild fire spread.

Super Wild Fire Fighters - SWFF

Developed in Unreal Engine 4 | Blueprint & C++

BSc Games Dev - Year 2

Study into the forms of Grappling Hooks in games, why they are fun and appear in many titles today. The Unspoken Hero of Video Games Movement.

The Unspoken Hero of Video Games

Study of Grappling Hooks

Developed in Unreal Engine 4 | Blueprint

BSc Games Dev - Year 3

A collection of my more earlier projects and development, showcase of my exploration in the basics of Games Development.

Web-Based Game Projects

Developed in Phaser3 | JavaScript

BSc Games Dev - Year 1

More projects are being documented or are still incomplete

More to Come

Get in touch

danfowke@pm.me